AI Insights · Timothy · April 2024
Top 5 PVP Games in New Zealand Q1 2024
Discover the performance of the top 5 PVP games in New Zealand during Q1 2024, including trends in weekly downloads, revenue, and active users.
In Q1 2024, the top 5 PVP games in New Zealand showcased interesting trends in terms of weekly downloads, revenue, and active users. The data, sourced from Sensor Tower, provides a comprehensive overview of the performance of these popular games on a unified platform.
MONOPOLY GO! from Scopely, Inc. experienced a steady increase in weekly revenue, peaking at approximately $115K in mid-February. Weekly downloads saw a gradual decline, starting at around 6K in early January and dropping to about 3.5K by the end of March. However, weekly active users remained relatively stable, fluctuating around the 40K mark throughout the quarter.
Roblox from Roblox Corporation showed a mixed performance. The game's weekly revenue experienced a dip in early February, reaching a low of around $57K, but rebounded to approximately $70K by the end of March. Weekly downloads remained fairly consistent, averaging around 6K to 7K. Weekly active users saw a slight decline, starting at over 410K in early January and ending at about 382K in late March.
Call of Duty®: Mobile from Activision Publishing, Inc. had fluctuating weekly revenue, with a notable increase in mid-February, peaking at about $59K. Weekly downloads were relatively stable, averaging around 3K. The game's weekly active users hovered around the 34K to 36K range throughout the quarter.
Clash of Clans from Supercell experienced varied weekly revenue, with a peak of approximately $36K in mid-March. Weekly downloads remained low but consistent, averaging around 1K. Weekly active users saw a gradual decline from about 168K in early January to around 139K by the end of March.
Finally, PUBG MOBILE from Tencent Mobile International Limited showed a steady increase in weekly revenue, peaking at approximately $42K in mid-March. Weekly downloads were relatively low, averaging around 1K. Weekly active users remained stable, fluctuating around the 17K mark throughout the quarter.
For more detailed insights and additional data, visit Sensor Tower.